AI Insights · Timothy · April 2022
Top 5 Disney Games Performance on Unified Platform in Brazil Q1 2022
Explore the performance of the top 5 Disney games in Brazil during Q1 2022, including trends in weekly downloads, revenue, and active users.
Throughout the first quarter of 2022, the top 5 Disney games on the unified platform in Brazil showcased varied performance metrics. Below is a detailed overview of their weekly downloads, revenue, and active users.
Marvel Contest of Champions from Kabam Games, Inc. saw its weekly revenue peak at around $96K in the last week of December 2021 but experienced a decline to approximately $20K by mid-March 2022, before rebounding to about $33K at the end of the quarter. Weekly downloads started strong at over 50K but declined steadily to around 12.8K in mid-March, with a slight increase to 15.4K by the end of March. The number of weekly active users also saw a downward trend from nearly 139K to about 88.6K by the end of the quarter.
MARVEL Strike Force: Squad RPG by Scopely, Inc. had a more fluctuating weekly revenue, starting at approximately $20.7K and dropping to around $5.9K in early March, then recovering to $13.6K by the end of March. Downloads began at 8.7K, reached a low of 2K in early March, and ended the quarter at around 6.2K. The game maintained a relatively stable number of active users, ranging from 25.4K at the start to around 21.8K by the end of March.
Netmarble Corporation's MARVEL Future Fight saw its weekly revenue fluctuate, peaking at $15.5K at the end of December and dropping to $6.3K by mid-March, before rising to $11K at the end of the quarter. Downloads had significant highs and lows, starting at 44.5K, spiking to 111.5K in late January, and then tapering off to about 9.1K by the end of March. Active users followed a similar pattern, peaking at over 306K in late January and decreasing to around 202.5K by the end of March.
Star Wars™: Galaxy of Heroes by Electronic Arts had a more stable revenue stream, with weekly earnings ranging from $4.3K to $8K throughout the quarter. Downloads were relatively consistent, starting at 2.3K and ending at 3.1K, with a peak of 3.7K in mid-March. The active user base remained steady, fluctuating between approximately 171.7K and 188.9K.
Lastly, MARVEL Future Revolution, also from Netmarble Corporation, experienced a declining trend in weekly revenue from $7.6K at the end of December to about $1.8K by the end of March. Downloads followed a similar downward trend, starting at 14.1K and dropping to about 4K by the end of March. The number of active users decreased from 22.1K to around 9.4K over the quarter.
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